A downloadable game for Windows


2 0 1 9 Project - 4 team group collaborative 2-3 month experience.

Descent - Into Madness:

Travel through five levels and discover what happened to Johanna, the daughter of the mayor where you live in (Port Heaven). Descend into Darkness and shoot your way to the depths of hell with two weapons. The player can use a flashlight to find it's way through the dark paths and keycards are to be found in order to unlock doors. Shoot cultists and demons through a series of variable environments. Game includes custom events and more. We hope you enjoy the experience.


Made by Team 3:

This is a school project for intro to game design. Our goal was to make a small and simple first person shooter experience inside Unreal Engine 4 while going through pre-production and production phases. A simulated expo was done as the post-production phase. Business cards, poster, production and pre-production documents were delivered. We had a row of computers running the final build package at the end. An elevator pitch was delivered by the team leader and a presentation was also made by the entire team afterwards in order to pitch the game to a group of about 25 individuals.

 



Team 3: 

I had the chance to work with great people in this project. I want to thank them again for their extremely hard work/sleepless nights for the making of this project. We had many tasks and hats, and we are:


Jesus Fernandez Garcia (uploader): Team Leader (3D environment designer, 3D modelling (several creatures/props) + 3D modelling tweaks, level designer, story, slight programming tweaks, graphic design/overall documentation, cinematic/events making via Kismet and overall vision and execution).

Nancy Medina: 3D Modeler (3D modelling, style/aesthetic supervisor, story and level design, great feedback, plus more).

Gabriel Morales: Programmer / C++ - Unreal Blueprints (Level design, gameplay, story, weapon design, enemy design, and all systems you see in-game).

Jett Morgan: 2D Artist (story, great concept art, logo-design, weapon design, illustration, superb feedback plus easter egg making/ideas, level design/layout associate and overall game balance feedback/ideas).

 

[Note: GAME USES EXTERNAL ASSETS NOT MADE BY US, they are made by other great artists/sound-designers/programmers, refer to the credits section below please for more information].

 

About 1 month for pre-production and 1 month for production.

Total project work-time was about two months for what you see in this game.

 

HOW TO PLAY

Weapons

While in the environments, the player will be able to find.

1) Crowbar

2) Revolver

3) Rifle

4) Flashlight


Follow cues to find objects such as candles or lights. For doors, if they are red, they are locked.


Pick-ups

1) Ammo (For both revovler and rifle)

2) Keycards (Unlock Doors)

3) Batteries (for the flashlight)


Ammo is limited so beware on each level on how you use it. You will face about five different enemies, plus a boss. There are two endings as-well.



Keep track of the items you have in the UI.

The UI includes:

Keycards

Keys

Batteries

Healthpacks

Ammo

and player health.


CONTROLS

WASD - to move

Spacebar - Jumps

Left Mouse Button - Attack/Shoot

Right Mouse Button - Open / Closes Doors (some require keys or keycards)

E - To Use/Interact with the environment/tools - Grab and Pick up

Shift - Sprint

C - Crouch

H - Uses Bandage (Health Packs) / Heal

R - Manually reload your weapon (Revolver or Rifle)

F -Turn on/off the Flashlight (obtainable on the Tunnels – Level 3)

Q – Reload your Flashlight life with a battery.

Escape - Pause Menu (Includes Controls too).


Weapons - (obtained through the levels)

1) Crowbar

2) Revolver - (Obtainable in the morgue – level 2

3) Rifle - (Obtainable on hell – level 4)


TIPS

Follow the candles. These will provide either a pick-up or an objective item to progress in the game. If you are lost, look around for candles.

Level 1 and 2 require keycards and keys to open doors.

You can carry up to 3 BANDAGES – These will appear from level 1 to the end.

You can carry up to 3 BATTERIES – These will start to appear after reaching level 3 (Tunnels).

Most enemies take 3 shoots to kill.

There is ammunition around levels 2 to 4, if you run out of ammo, explore to find more ammo or use your crowbar.




BUGS

1) Some enemy sounds may repeat more than twice.

2) Some enemies may not reproduce their attack animations properly and some may be completely static.

3) Final boss is quite basic, doesn't have attack animations. We had a time-limit and that was the best we could do at the time.

4) Endings menu doesn't disable player input or locks camera.

5) There may be more around. Cannot promise these will be fixed or project may be updated. We worked under a time-limit for content and we released everything we could in that time-frame, many features were cut from the final version.




This is a school 4 individual collaborative project for an intro to game design class, content used in fair use towards EDUCATIONAL PURPOSES, not for sale.

 


Thank you. Credits list is included below.

 

[Note: GAME USES EXTERNAL ASSETS NOT MADE BY US, they are made by other great artists/sound-designers/programmers, refer to the credits section below please for more information].

 

CREDITS

Ending 1 Ideas

Jesus F. A. (Xiuocelotzin)

 

3D MODELS

ProjectModel3D

Farkas-Desnesgergo

Giiman

MeshManglers

Slavamal2003

Vasfi-b

Xhable

Yakutza

Batuhaonzer52

CarlCreaters

Farhanishraq101

Groch

JohnyT

Ju08693

LagoMenta

Matoteos

VIS-Games

Yeaaa-artist

MSabir924


SOUND EFFECTS

Alanmcki

Bolkmar

Dredile

ERH

FlatHill

FreeMaster2

Fusarof

Giddster

iamslenderman

InspectorJ

Klankbleeld

Nichols8917

Qubodup

Zeinel

Gabisarceni

Hybrid_V

Officialfourge

Yonderwish

Rucisko

Deleted_user_3544904

Lennyboy

MLGProPlayer

Ramstush

Timbre

A23spyro

Airborne80

Aleks41

Alonsotm

Argioth

BodyRecordings

BrainCalm

Ckvoiceover

Cormi

CosmicD

Cylon8472

EflexMusic

EpicDude959

Erokia

FoolBoyMedia

Funnyman850

Greenlinker

HorrorAudio

Incardine

Joshaaitken

Justkiddink

Litruv

MadamVicious

MaxDemianAGL

MegaBlasterRecordings

Michalwa2003

MorganPurkis

PaceSmith

Podenecromaniac

Ramston

Reacthor

RICHERlandTV

Robinhood76

Serithi

Setuniman

SoundFlakes

SoundsScalpel

Stephen Rippy

David Rippy

Kevin McMullan

People Can Fly

SuburbanWizard

Terry93D

ThefitzyG

Toiletrolltube

Tristan_Lohengrin

Tytops

Vartioh

Yyeaaa-artist

 

UNREAL 4 PACKAGES USED – By Engine Name – Full Credit/s to their respective Authors

AnimStarterPack

Construction_VOL2

EnvironmentPack3

FPS_Weapons_Bundle

FPSAssets

FreeFurniturePack

GoodSky

GT_Free2018

HorrorEngine

IndustryPropsPack6

InfinityBladeEffects

InfinityBladeFireLands

InteractiveLights

LightProfilePack

M5VFXVOL2

ModularBuildingSet

NecrosUtilityMatPack

Particles_Wind_Control_System

PhotoR_Backgrounds

ProceduralNaturePack

SoulCity



Special Thanks

Family and friends and our intro to 3D game design prof. Martin Hansen. Thanks for everything! Any errors are my own.



Thanks for playing!

StatusReleased
PlatformsWindows
Rating
Rated 1.0 out of 5 stars
(1 total ratings)
Authorjamyzgenius
GenreShooter, Action
TagsFPS, Horror, scary

Download

Download
DESCENT BUILD MAX SETTINGS.7z 3.1 GB
Download
DESCENT BUILD 1280 X 720 - MID SETTINGS.7z 3.2 GB
Download
DESCENT BUILD 800 X 600 - LOWEST SETTINGS.7z 3.2 GB

Install instructions

1) Download any of the packages, depending on your computer.

1.1 - Max settings for NASA computers

1.2 - Mid settings for fair graphical settings

1.3 - Low settings for "Retro" ps1 settings.


2) Uncompress the .7zip file anywhere in your PC after download. Requieres 10gb.


3) Open the .exe inside the folder.


4) Enjoy

Comments

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(+1)

Pretty cool game. I love the way the levels look. The enemies are so wimpy though. They are almost no threat at all for the whole game. It's still pretty fun though. Thanks!

(+1)

Thanks for playing Masterkeef! Great video!